Put in the data in any song in FNF Psych engine.


--Examples:

noteTweenY('defaultOpponentStrumY(0-3)', (0-7), defaultPlayerStrumY(0-3)
-
(50 = is how high or low of the Y movement, and this will depend of the speed)
*math.sin((currentBeat+(0-7)*0.25)*math.pi), 0.5)